Merchants of Brooklyn Pit Fighting Concept

Sorry I haven’t posted in a while. Things have been busy at Pixar, so whatever free time I have is usually spent drawing these days. I’ve got a few things in the backlog to post, however, so over the next few days, hopefully I can keep the entries coming.

Here’s an environment I designed while I was at Liquid for a game called Merchants of Brooklyn.

casino_concept1

This concept piece was drawn at the very start of development.  It shows a pit fighting area of a futuristic casino.  At the beginning of 2008, the developer, Paleo Entertainment, was looking to create a demo to build up interest among publishers. A big trade show was happening in the near future, so we had only a month to crank out an entire level. The game was finally launched not too long ago.

The overall look of the game has changed a lot since I worked on it, but I was pleased at how the designs came out. They weren’t drawn in my typical style; part of my job on the project was to help establish a look for the game. It was a challenge, but one that I welcomed!

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4 Responses to “Merchants of Brooklyn Pit Fighting Concept”

  1. fawn Says:

    Nice set design. Did you have to do color pass on it? And holy crap! What are you doing at Pixar?

  2. Steve Says:

    Heh! I’m not doing anything too exciting at Pixar, actually. Just a production temp. Nothing creative. =P

  3. RKTBlog » Blog Archive » Merchants of Brooklyn Jumbotron Concept Says:

    [...] of Brooklyn: This monstrous tangle of wires and monitors is the Jumbotron, which hangs above the fighting pit, waiting to come crashing down and let the fighters [...]

  4. Alexandria Velazquez Says:

    Hola - great piece!
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